Quitime
An application designed to help heavy smokers quit smoking in an easy, effective, and economic way by providing free digital Acceptance & Commitment Therapy (ACT).
UI/UX Design | Interaction Design | Visual Design | Mobile App Design | UX Research
Tool
My role
Team Members
Duration
8 Weeks
How to help heavy smokers quit smoking in an easy and effective way?
In competitive analysis, we found the 4 most popular ways of quitting smoking:
Let users set a date and quit by that time without any additional help.
Pros: No cost.
Cons: Requires willpower & fail easily.
Distract users via games when they are suffering from smoking urges.
Pros: No cost & interesting.
Cons: Research shows that users get more cravings when trying to avoid them. Thus, this method is not useful in the long-term.
Show users how their health conditions are improved when quitting smoking.
Pros: No cost & effective
Cons: When slipper happens, they will feel guilty and their motivations wane.
Nicotine patch, gum or spray can reduce physical withdrawl symptoms.
Pros: Effective & easy to use.
Cons: Expensive. Some users feel sick after using them. Cannot reduce mentally cravings. Become addictive over time.
What if we offer both professional psychological therapies and positive motivations to our users in a low-cost way?
Before we started design, we dedicated time to learning target users' pain points and needs.
6 females, 4 males.
Years of smoking: 3-21 years.
All of them have attempted to quit smoking before.
During secondary research, we discovered ACT, an empirically-supported treatment that can help smokers gradually reduce fear toward urges and build confidence to quit smoking by letting them accept rather than avoid their urges. and thus decided to apply ACT principles in our design.
Why users want to quit smoking?
"I want to live longer..."
"My children are my inspiration..."
"Nicotine Patch is so expensive... I have to stop using it."
Smokers who tried to quit smoking several times often experience fear in relation to their own urges and lack of confidence in defeating them.
" I didn't make it last time, how can this time be different?"
"This method may work for others, but not me."
Many smokers cannot afford nicotine replacement therapy, nicotine patch, or mental therapy.
"I stop using nicotine patch when I realized that it was more expensive than cigarettes."
Users who avoid thinking about urges or use distraction to manage their cravings end up developing more urges to engage in substance use.
"I try not to think about urge, but it just gets stronger and stronger."
Persona 1: User with low confidence & want to save money.
Persona 2: User with enough money but low confidence & low trust
Work together to come up with the use case, scenarios, and user journey map.
We used the results from post-interview surveys to draw the users' feelings across different quitting stages.
"If it's more than 2 pages I won't read it."
"I don't need instructions to use an app."
"I will forget report my urges or smokings."
"That's tedious. Why should I do that?"
"If I'm working, I can't stop to read a motivational quote."
"Make it interactive; swipe through; let me feel like I'm participating."
Mobile App (Providing Easy-To-Access Interactive Therapies) + Wearable Device (Automatically Tracking Urges & Smokings)
Participants: 6 | Tested Features: 8 | Rating Scale: 1 - 5
Helpfulness Ranking: 1(less helpful) - 8(more helpful)
Inclination Ranking: 1(less inclined to use) - 8(more inclined to use)
"It makes me nervous. It's like I'm working on a task."
"I don't know if I can quit before a specific date. How can I know that initally?"
"The gifts or badges do not help. I want to know how my health can be improved."
"If I see notifications each day, I will just delete it."
"It reminds me of smoking, which is something I'm avoiding now."
"I don't want to post my pictures or read others' stories."
"I will forget to report that."
"I don't know why should I do that? Will it help me quit?"
Participants want to see more interactions in therapies, like animations with music or audio.
Sign in with email or Facebook
System will recommend the best solutions to users based on their answers to those questions.
Users can easily access to free ACT Therapies. "Urge control" therapies help users manage their cravings and prevent slippery, while "after smoke" therapies release users from negative emotions that trigger stronger cravings.
Swipe left and right to go back and forward; swipe down to return to the summary page.
The donut chart indicates the progress of an unfinished therapy. The bottom progress bar allows users to access to unfinished therapy easily and smoothly.
Users can pause / play the therapy, turn on / off the captions, share with their friends, switch between video and audio mode, and view their progress.
is to help users understand that having urge is normal, and they should be confident on defeating it. Users can choose to view the video, listen to the audio, or simply read it.
Users see a different finish screen every time when they complete a therapy. According to Hooked by Nir Eyal, the unpredictable rewards help users build long-term motivations. Moreover, by providing further readings on benefits of quit smoking, we reinforce users' motivations.
BY reporting their urges and smokes, users can view their smoking trend over time, and see how this related to different health conditions.
By paring wearable device with app, users will be able to report smoke without manually entering anything. The wearable device will automatically detect the gesture of smoking and update the data in the app.
In usability tests, I found that users want to focus on their main tasks ---- to take therapies and see overall trends and health improvement. Although it was very easy for them to find the way to report urge / smoke, users mentioned that they were confused that what was the most important task. Thus, I moved "report" function into the analysis page.
Many users say they do not want to post pictures or see others post something when they try to quit smoking. Instead, they want to be able to share their progress with their close friends and family members only. Thus, in the 3rd version, I removed the "community" feature and allow users to share their progress to other social medias or to their friends.
1. Create more therapy contents.
2. Run usability tests on the therapy content.
3. Design a wearable device that can intelligently track users' smoking behaviors.
1. Fully understand the actual user needs and pain points is a necessary and crucial step before the actual design.
2. Before designing more detailed content, test the workflow and sitemap with target users to avoid the waste of time.
3. Expect to have multiple iterations.
Selected Works
Microsoft WhiteboardInteraction Design
WorxwellProject type
Samsung HealthWearable Interaction Design | Usability Tests
cARi - AR experience for passengersAR Design
DashboardEnterprise Web App Design
Design ChallengeProject type
LoopdyUX / Service Design / Product Design
HomechefProject type